With the remarkable success of its core games, White Wolf grew rapidly producing hundreds of rulebooks and supplements. Ultimately not all lines were big sellers, and the publisher found they'd spread themselves too thin. Additionally the setting's metaplot had grown vast with the many interconnected games, and had evolved in complex ways over time. So when the company had a change in management, the World of Darkness was brought to an end in a global Armageddon (playable as a range of scenarios) bringing various in-game prophecies to fruition. White Wolf then rebooted with a cleaner, more streamlined New World of Darkness, inspired by but completely separate from the Classic WoD.
Werewolf The Apocalypse Core Rulebook Pdf
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